YATH – You and the Horde

A cooperative miniature skirmish game that you can get to the table with no preparation. 

Mostly suitable to play with kids’ and non-gamers.   This is not a complex strategic experience.

Players control civilians at the start of a zombie* outbreak.  The civilians are random folk; not experienced, combat-ready heroes. They have no idea how effective they would be when the time comes. All skills and abilities are determined on the fly as they are used. 

YATH is not a very complicated or deep game – it is intended to get some minis on the table and get playing.   Short attention span?  Uncertain what to pick when building a squad?  YATH may be for you.

* Zombies are one example.  You could have a horde of anything – deadly robots, animatronic fauna of Australia, real fauna of Australia, black widow spiders, black friday shoppers.  Any mob that would charge into close-up fighting.  We’ll just call them ‘the horde’ as a group and ‘monster’ individually from now on.

This v0.2 rulebook has 9 pages of base rules, plus 5 pages with some advanced rules to try out, including a simple campaign play mode, where you can carry your civilians over from game to game.

What’s different about YATH?

​YATH randomises the unit’s stats the first time they are used.   These are just random civilians caught in a monster horde invasion.

You could have some models who are an absolute gun​, and some who are bad at everything: Not even fast enough to be monster bait.

All units are very squishy, taking only two hits each.  So even your best character might not last very long.

What you need to play

  1. Some 28-32mm models to represent civilians.   At two players, a good number is four models each. At three or four players, consider using three or two models each.
  2. Some 28-32mm models to represent the monster horde.  Use the same number of monsters as civilians.
  3. Dice. You can play this game with just one six-sided die (D6). You also could have one D6 for each player, plus one for the monsters if you like.
  4. A playing surface (table) and objects to represent the terrain. 
  5. A square with two feet per side is good for a game with 8 civilians.
  6. Urban or suburban scale model buildings work well.  Boxes and books can work just as well.
  7. A roster sheet to write down the skills of the civilians. Either print the one from the book, or get a notepad, sticky notes, or the digital equivalent.