It’s been some time since our last update.
The Love and Loss Games team has concluded that the lack of engagement from younger members isn’t due to a failure to find the right game. The reality is the group simply doesn’t value gaming as a way to spend their time together.
Despite creating and acquiring games, it’s common for us to go an entire week or more without playing any of them.
We dedicated over a year to exploring straightforward tabletop skirmishes using 3D printing for components. While the printing assembly and painting was a fun diversion, there was little success building a buzz for the gaming. Examples of games we’ve tried:
The gaming experience doesn’t fill the bucket very well for the family as a whole.
So, what’s next for LoaLoGa? We will no longer focus on finding or creating a single game that appeals to everyone in the family. However, we will continue to use the gaming hobby as a creative outlet. The specific form this will take remains to be seen.
One commercial game that’s had a lot of table time since January is Kyoto no Neko. I’m curious whether a gritty re-theme might hold our teenager’s attention. 🤔
Photos from a year of wargaming below.






